Plan a 3-stop road trip across one country with rough distances
Trip-planning fantasy
Summer break is long. For the first week everyone is thrilled; by week three the days start to blur and the screen fills the gaps.
Tandomo gives each child a short, fresh set of quests every day of the break: a road trip to plan, a room to measure, a paper tower to build, a book they picked themselves, and one quest to do together with you. Enough structure to keep their minds and bodies busy, light enough that it still feels like a holiday, and a family photo timeline of what you did.
Geography+20
Plan a 3-stop road trip across one country with rough distances
Trip-planning fantasy
Online · All ages · Medium
You don't want to turn July into extra school. You also don't want September to start with everyone rusty and grumpy.
Without the school routine, late mornings become long afternoons on a device, and it's hard to break the pattern once it sets in.
They start strong in June and end up under the bed, because they feel exactly like what summer was supposed to be a break from.
If you're at work while the kids are at home or with grandparents, you need something that runs without you.
The list of outings, crafts and games you started the summer with gets used up fast, and the same suggestions stop landing after the second time.
It gives the day a light shape: a small set of quests to get through, with the rest of the day still theirs.
A new set of 7 to 10 short quests is waiting each day. Kids can do them in one go in the morning or spread them out, and a calendar of days played gives them a reason to come back.
Plan a three-stop road trip with distances, scale a recipe for six people, work out what time to switch the TV on for a match abroad. Real skills, vacation settings.
About half of the quests are offline: time outside, games with friends, experiments in the kitchen, things to build and name.
Once set up, it doesn't need daily input. You can check the dashboard in the evening, read your child's notes and nudge the mix for the next days.
A few templates from the starter library that work especially well on long, unstructured days.
Trip-planning fantasy
Real renovation budget
Engineering mini-game
Free choice = autonomy, not assigned reading
Morning: a quick riddle and a five-question quiz on a topic they'll meet next term, done over breakfast. Then fifteen minutes of reading anything they like, from a comic to a novel, on a timer.
Afternoon: a game of tag with friends outside, a Fermi estimate of how many soccer balls would fit in the living room, and a paper boat race in the bath or a puddle. Later, a short critic's review of the film they watched last night, or a postcard-style message from a historical figure.
That's it. Most of the day is still free, but it has a few anchors, and there's something to tell you about at dinner. If they're on a roll, the "I want more" button adds a bonus round.
Many offline quests work fine on vacation, and a set doesn't have to be finished every day. There's no pause button, and none is needed: a missed day takes nothing away, and after a break the app opens with an easy welcome-back quest.
You can add topics from the coming school year, and quizzes will draw on them. We don't make promises about grades; the aim is to keep reading, math and thinking ticking over.
Yes. One family account covers every child, and each gets their own set tuned to their age, level and interests.
No. Kids can work through the set on their own, and you can check what they did on the parent dashboard later.
Yes. Many offline quests, like card games, dominoes or a kitchen experiment, are more fun with a second person, and anyone looking after the kids can join in.
Answer a few questions per child and get a free 7-day plan of summer quests you can start tomorrow.
Get a free 7-day plan