Water jugs: measure exactly 4 gallons using a 5-gallon and a 3-gallon jug
Solve it on paper first, then test the plan with two containers at the sink.
Practices: solving problems, planning steps ahead, testing ideas
Eleven is often the edge between 'kid' and 'tween'. Many eleven-year-olds want more independence and are quick to spot anything that looks babyish, but still enjoy playing — especially if it is presented as a challenge or something a bit clever.
Good activities at this age often have an opinion or a real-world angle: a critic's review of a show they watched, working out what time to switch the TV on for a match abroad, or deciding whether a 30%-off deal is really better than €30 off.
Every child is different. These are common patterns, not a checklist.
Reviews, rankings, 'which is better and why'. Being asked what they think — and taken seriously — is motivating at eleven.
Time zones, discounts, distances on a road trip. Math that answers a question they actually have tends to stick.
Monty Hall with three cups, the light-from-the-Sun calculation, lateral-thinking stories. The surprising answer is the reward.
Making their own snack, planning part of a trip, choosing a chore. They want to do it alone, with you nearby rather than hovering.
Examples of what many children practice at this stage, across the four areas Tandomo uses. Indicative, not a diagnosis — and not targets to hit.
Picked from the Tandomo starter library and adjusted for age 11. Each one says how long it takes, where it works and what it practices.
Solve it on paper first, then test the plan with two containers at the sink.
Practices: solving problems, planning steps ahead, testing ideas
Work out the time difference to a city that matters to them and convert the kickoff (or the concert, or the launch).
Practices: estimating and number sense, managing time
Print or trace a blank map and label as many rivers as they can, then check with an atlas.
Practices: noticing details, asking why and investigating, spatial thinking
Write 1 to 100 in a grid, then cross out multiples of 2, 3, 5 and 7; what is left are primes.
Practices: spotting patterns, sticking with a task
Ask the question outside, let them guess, then look up the answer together later.
Practices: explaining clearly, asking why and investigating
Use the numbers 1 to 9 once each so every row, column and diagonal adds up to 15.
Practices: spotting patterns, estimating and number sense, solving problems
Guess three countries that share your clock time, then check on a time-zone map.
Practices: asking why and investigating, estimating and number sense
Five stretches held for about 30 seconds each — a good calm-down after a busy afternoon.
Practices: body awareness, calming down and self-control, balance
Fifteen minutes outdoors with no plan needed — garden, balcony, park or round the block.
Practices: outdoor play and nature, endurance
One small, clear target — the desk, one drawer, the shoe rack — not 'your room'.
Practices: doing things on your own, helping at home, planning steps ahead
At eleven you are partly a co-player and partly a witness. Game-show host (for Monty Hall), sparring partner (Nim, chess) and taste-tester all work well. Resist correcting everything; ask how they got there instead.
No device needed for any of these — just the things most homes already have.
Two or three options — "puzzle, recipe or walk?" — usually work better at eleven than a single assigned task. Choosing is half of what makes it feel like theirs.
Short on time right now? The free what-to-do-today picker gives three ideas for age 11 based on how much time you have, where you are and how much energy is in the room. If you want a fresh set each day built around your child's interests, the Tandomo quiz builds a free 7-day plan in a few minutes.
It varies a lot, but many enjoy strategy games, building and making, sport, music, and anything social. Activities framed as a challenge or as something grown-up tend to work better than ones that feel like school.
Monty Hall with cups, Nim with 21 matchsticks, nonograms, lateral-thinking stories and designing a puzzle for someone else all suit this age.
Agree a small, clear task with a visible finish line, let them choose between options, and acknowledge the doing rather than the result. Some families find a shared daily routine helps more than reminders do.
Yes. Quests at this age are short and playful but not babyish, built around the child's interests, with about half of them away from the screen.
Answer a few quick questions and get a free, personalized 7-day plan built around what your child loves.
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