Solve 3 chess puzzles (mate-in-2) on a board or paper
Think like a grandmaster
These are the 362 starter quests behind Tandomo — the hand-picked ideas the app draws on when it writes each child's daily set. 240 of them happen away from the screen. Each one is short, has a clear finish line, and comes with a “hook”: the reason a kid would want to do it at all.
They're free to use as they are. Pick a subject, choose a quest that suits your child's age and try it tonight. In the app, the same ideas get personalized around your child's interests.
Physics & Science+15
Kitchen experiment: predict float vs sink for 5 objects, then test
Real experiment
Off-screen · All ages · Easy
One puzzle, one bit of real-life math, one experiment and one writing quest — the kind of mix a single day might hold.
Think like a grandmaster
A fair-share argument, not a fractions worksheet
Real experiment
History told as a group chat
Every card shows whether the quest is online (answered in the app, often as a quick auto-checked quiz or a short written answer) or off-screen (done with paper, a board game, the kitchen or the garden, then ticked off). The age tag tells you whether it suits younger kids (about 6–11), teens (12–16) or everyone. Difficulty runs from easy to hard, and the points are the default reward in the app — parents can change them.
The library is deliberately not school-shaped. A quest is framed as a challenge, a game, a thing to make or an opinion to defend, never as a worksheet. If you'd like help building a routine around them, the guide on building a daily learning habit is a good place to start.
Take the short quiz and get a free 7-day plan built around their interests and age.
Get a free 7-day plan