Write a 150-word "critic's review" of the last show/movie you watched
Opinion piece, feels grown-up
Teenagers spot an 'educational app' instantly. They want autonomy, they want to be taken seriously, and they definitely don't want something that looks like it was made for their little brother.
Tandomo gives older kids a daily set of short challenges that feel grown-up: a critic's review of the show they just watched, a money puzzle that breaks everyone's intuition, a logical fallacy to debunk. Most they do on their own, on their own phone; one a day is a together quest where you're the opponent, like a game of chess. In Challenger mode (12–16) the look is calm and grown-up, and the challenges practice Thinking, Body, Heart and Voice rather than school subjects.
Writing+20
Write a 150-word "critic's review" of the last show/movie you watched
Opinion piece, feels grown-up
Online · All ages · Medium
With teens, the difficulty is rarely ability. It's motivation, ownership and the sense that someone else is running their time.
A book, a puzzle, a hobby: if it comes from a parent, it starts with a disadvantage, no matter how good it is.
After a full day of lessons and homework, more of the same is a hard sell, and pushing it can sour the subject altogether.
Not because they're unable to do anything else, but because the feed is always there and asks nothing of them.
For teens the set is a little longer, a little harder and more open-ended. The tone is less cartoon, more challenge.
Opinion pieces, real-world money and probability problems, deduction puzzles, planning a road trip. The kind of thing an adult might enjoy too, never a worksheet.
Find two metaphors in the lyrics of a song they like. Chart a video's views doubling. The AI writes the day's quests around the interests and idols they choose in the quiz.
There's no fixed schedule. They pick the order, skip what doesn't suit the day (a skipped quest takes nothing away), and can leave a short note on any task. Points reward every quest they do, not perfect answers, and you can link them to privileges or pocket money.
The parent dashboard shows what they did and how quizzes went, and lets you add goals or feedback that quietly shape future tasks. No need to ask "what did you do today?"
Real templates from our starter library. On the day, the AI fills in the specifics, such as the show, the numbers or the argument, to fit your teen.
Opinion piece, feels grown-up
The classic that breaks everyone's intuition
Feels like debunking, not grammar
Designer for a day
A teenager will happily spend an hour arguing about whether a film was overrated. Ask them to write a 150-word review and call it a critic's piece, and it's writing practice they don't resent. The same goes for math: compound interest is dull on a worksheet and fascinating when it's their own savings.
We built Tandomo for our own family, including a 16-year-old who writes for hours but only about things she chooses. That's why the older-kid sets lean on opinion, real money, deduction and making things, with plenty of room for their own voice.
Classic games still matter at this age. A chess puzzle, a game of Nim or a Rubik's cube layer shows up regularly, because they're satisfying, social and completely screen-free.
Older kids get a different tone and harder, more open tasks than younger ones. You can also tell the dashboard what landed and what didn't, and future sets adjust.
You can add current school topics and goals, and quizzes will draw on them. It's designed as practice that doesn't feel like school, not as exam preparation.
Yes. The set is waiting each day and they can work through it on their own. You can look at the dashboard whenever you like.
No. It's one private family account with no ads, no feed and no contact with strangers.
You can start with a free 7-day plan from the onboarding quiz and decide after that whether it's worth continuing.
Tell us what they're into and what you'd like them to stretch, then hand them a week of challenges that feel like theirs.
Get a free 7-day plan