Questions parents ask about Tandomo
Straight answers about how the daily quests work, what your child does on their own, what you do together, how accounts and kids' devices work, and how your family's photos and information are handled. Can't find yours? The about page explains where the app came from.
The basics
What is Tandomo?
Tandomo gives you about 10 minutes together a day with your child: one short quest you play side by side, plus challenges that go both ways (you challenge them, they challenge you back). Around it, your child gets a few quests to do on their own. Every quest practices one of four areas (Thinking, Body, Heart and Voice) and is built by AI around your child's interests and the goals you set. Around the quests sit a private family photo timeline, a companion that grows as your child plays, a reward shop of real-life rewards you choose, and hugs and challenges you can send each other.
What ages is it for?
Kids from 6 to 16, in three modes. Explorer (6–8) has short, playful quests, very little reading and a friendly companion. Adventurer (9–11) has longer quests and more of them done solo. Challenger (12–16) has a calmer, grown-up look, open challenges and no cartoon-first design.
How long does a day of quests take?
Your part: start with about 10 minutes a day for the together quest. You can pick it by how much time and energy you have, including quests of 15 minutes or less. Your child's own quests come on top: you set how many a day they get (4 to 10), most take 5–20 minutes, and they don't have to finish everything. Points reward every quest they do.
What are the four areas of practice?
Thinking (puzzles, planning, figuring things out), Body (movement, balance, coordination), Heart (feelings, teamwork, handling losing) and Voice (telling, explaining, writing, everyday independence). Your parent page shows a skill map of the four. It is indicative, not a diagnosis: it reflects your answers and the quests played, not a test of your child.
Is half of it really off-screen?
Yes. Roughly half of each day's quests happen away from the screen: chess or checkers with you, a paper-tower challenge, a float-or-sink experiment, hopscotch, a card trick. The screen starts the quest and real life finishes it: the app hands out the task, and afterwards your child taps how it went and can add a photo.
How the quests are made
Who writes the quests?
The daily quests are written by AI (Claude, made by Anthropic), guided by a hand-built library of about 100 starter templates across nine subjects and by your child's profile. Every set is new, so the same task doesn't come back day after day.
How does it personalize the tasks?
During setup you tell it about your child's interests, heroes, school topics and what you'd like them to work on. A percentages question becomes pricing an in-game shop; a reading task becomes an article about the thing they can't stop talking about.
Can I change what my child gets?
Yes. On the parent dashboard you can give feedback on any task — more like this, less like this, too easy, too hard — and set goals and subjects. Future sets adjust from there.
Is it a replacement for school or a curriculum?
No. Tandomo is a daily family habit alongside school, not a curriculum, and the quests are deliberately not school-like. It can practice a current school topic if you add one, but it doesn't follow a syllabus or replace teachers.
Points, rewards and doing it together
What does the parent do in a together quest?
You play rather than approve. A together quest gives you a part: the opponent in a game, the one holding the timer, the teammate, the person who has to guess. When it's done, either of you can add a photo or a short note to the family timeline.
How do points and days played work?
Each quest is worth a few points, and every day your child plays fills a square in this month's calendar. There is no streak to break: a missed day never takes anything away, and coming back after a break starts with an easy, welcoming quest. Points reward doing the quest, not getting every answer right, so the habit comes first.
What happens if my child wants more?
On a good day they can tap “I want more” for a short bonus round of extra quests instead of the fun just ending.
Are there rewards or prizes?
Yes, and they're real-life ones. In the reward shop you set the rewards (pizza night, a park trip, picking the film) and your child spends their points on them. There's no money involved and nothing to buy.
What is the companion?
A character that grows with the minutes your child plays. It never gets hungry, never shrinks and never loses anything it has earned, so a missed day costs nothing.
Can my kid challenge me?
Yes, challenges go both ways. Send your child a challenge ("beat my score", "ten star jumps before dinner") and it earns them points when they finish. They can send one back to you, just for fun, along with hugs and short notes.
Parents, privacy and languages
What do parents see?
A calm parent page with today's together quest, what each child did, the skill map of the four areas, the family timeline, and any notes they left on a quest. Feedback on a quest (too easy, too hard, more like this) steers the following days.
How do accounts and kids' devices work?
A parent signs up with an email and password and can invite a co-parent. Each child joins on their own phone or tablet with your family code and their 4-digit PIN, or uses a shared family device. Kids never need an email address.
Who can see the photos?
Only your family. Quest photos and notes stay on your family's private timeline; there is no public profile, no feed and no sharing with strangers.
Does it work on phones and offline?
Yes. Tandomo installs to the home screen like an app. Today's quests open even without a connection, and on phones that support web notifications you can get a daily reminder and a ping when a hug or challenge arrives.
Is there advertising or a social feed?
No. It's one private family account with no ads, no feed, no chat with strangers and no selling of data.
Which languages does it support?
English. Quests are written in US English, with grade levels, prices and measurements that fit where your family lives.
How do I start?
Take the quiz (about a minute for the quick version, about four for the full profile), see your child's free 7-day plan with a together quest for every day, then create your family account. No card is needed.
What does it cost?
Free during early access, with no card needed. When paid plans start, Tandomo will cost $6.99/month or $49.99/year for the whole family (all kids). Families who join during early access keep a founder price of $39/year. New families after that get a 14-day free trial, also with no card. You'll see the price clearly before you're ever asked to pay.
Still curious? Try a week.
The quick quiz takes about a minute and builds a free 7-day plan around your child. Free during early access.
Get a free 7-day plan