Junk robot: build a robot from boxes, tubes and tape, then give it a superpower
Recycling bin to robot army
Making things is how kids find out what they're good at. The creative quests are open-ended and screen-free: draw today's mood as a monster, design a logo for an imaginary brand, fold a paper aeroplane and test how far it flies, build something and give it a name.
Some of them hide real skills inside play. Inventing a new rule for a game you already play is game design. Framing three interesting photos around the house is composition. Learning a card trick and performing it for someone is practice, patience and a little nerve. None of them need a craft kit — paper, pencils and whatever's in the drawer will do.
Shorter, more playful, more hands-on. 9 quests.
Recycling bin to robot army
The best architecture is soft
The couch becomes a theater
Become someone else
Masterpieces by accident
Loud, silly, musical
Squish, shape, done
Gratitude you can hang up
Nature, but better
Longer, more open, more grown-up. 3 quests.
Director, cast and premiere, all at home
Interior designer on a budget
Your topic, your edit, your premiere
Scale the difficulty up or down to suit your child. 25 quests.
Feelings as art
Designer for a day
Photographer's eye (no upload — just note them)
Game design
Open-ended making
Hands-on analog classic
Analog magic, real audience
Fold it, then flick it
A game nobody else has
A pocket-sized artwork
Nobody controls the picture
Patience, tested by gravity
Animation, the old-school way
Fast fashion, the fun kind
Your own hook
Architect for an afternoon
Art that the wind takes back
Your life as a comic
Trash to treasure
The family's funniest 20 minutes
The view keeps changing, so does the art
Edible art
Storytelling with a camera
Thrills on paper
The weirdest dance in the street
You don't need the app to use these. A few habits make them work much better.
The quests above are templates, not a fixed list. Each morning the app writes a new set for each child, adapting ideas like these to their age, their interests and anything you've asked it to focus on — so a pizza-sharing problem might become a pizza-sharing problem about their soccer team. Creative & Making usually appears as one or two quests in a mixed set of 7–10, alongside other subjects and plenty of off-screen time. Your feedback on the parent dashboard steers what comes next (more in the FAQ).
Many of these are closer to experiments than art: test how far a paper plane flies, invent a game rule and see if it works. There's no right answer to get wrong.
No. Making quests are ticked off as done, with an optional note. Nothing needs to be photographed or shared.
Paper, pencils, tape and a deck of cards cover almost everything. Nothing needs to be bought.
Take the short quiz and get a free 7-day plan with quests like these, personalized to your child.
Get a free 7-day plan